Another aspect of the game which in my opinion is very important is the visual atmosphere. It's very easy to make a space game that ends up lacking in atmosphere due to space being very empty and dark.
With this update I'd like to share a major upgrade to the feel of HyperVentila through real time lighting made possible by Xor Shaders, check out their awesome work on XorShaders.weebly.com.
These renders show a few of the ships in the game in their full 3D glory. I will be posting smaller updates and showcases like this throughout development of artwork in the game or possibly even things that didn't quite make it into the game.
Updates like this could be work in progress renders, sketches or other experiments.