Here is a big milestole in the development of any game; the first footage of gameplay. While this is more like another showcase and doesn't contain any actual gameplay like you would see in the final game, it certainly is more than I expected the game to do when I started out on this project. The scale, visuals and level of interactivity with the world is far greater than anything I thought I could build at first. This video demonstrates the capabilities of what the game can do now, from interaction with every object, ship and planet to NPCs reacting to the player and even more visuals like debris, particle effects and of course lots of lighting effects.
Features I didn't showcase (because I don't feel they are ready yet) are, among others, the dialogue system and NPC interaction as well as my inventory system that contains the items picked up. These features all exist but require some more work before they undoubtedly get a showcase of their own. Stay tuned.
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A great thing about Hyperventila is the abilty to take a hands on approach to space exploration and actually leaving the helm of your ship to explore unknown stations, ships and space ports around galaxy. This is a major component of the game. Now after a re-design of the Manta Shuttle interior I can show what progress has been made. What it looks like in-game: I also made progress on the weapon designs. That will be a showcase for a later time but here is a little sneak peak:
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