A few days ago I was looking for a way to more efficiently write the branching dialogues for Hyperventila. In the game-engine editing the dialogue looks something like this:
A simple array of questions and answers which when you get to the actual writing part is an annoying mess of copy-pasting text from Google Docs and rearranging it so it fits the above format.
This simply would not do and I went onto the Internet to find a possible solution. One such solution was a piece of software called Twine. It did exactly what I needed but exporting it to a format that would work in Hyperventila left me with the same problem as before.
This was when I decided to write my own piece of software instead, how hard could it be right? Turns out it was quite doable and took only about two days to make.
Definitely worth it considering the time and frustration it saves me when implementing the dialogue the old way.
Hyperventila Dialogue Editor
Now that I have this in my toolkit, I can finally start adding fully featured quests and NPCs to Hyperventila.
Stay tuned and don't forget to follow Hyperventila on social media!