Here is a big milestole in the development of any game; the first footage of gameplay. While this is more like another showcase and doesn't contain any actual gameplay like you would see in the final game, it certainly is more than I expected the game to do when I started out on this project. The scale, visuals and level of interactivity with the world is far greater than anything I thought I could build at first. This video demonstrates the capabilities of what the game can do now, from interaction with every object, ship and planet to NPCs reacting to the player and even more visuals like debris, particle effects and of course lots of lighting effects.
Features I didn't showcase (because I don't feel they are ready yet) are, among others, the dialogue system and NPC interaction as well as my inventory system that contains the items picked up. These features all exist but require some more work before they undoubtedly get a showcase of their own. Stay tuned.
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Another aspect of the game which in my opinion is very important is the visual atmosphere. It's very easy to make a space game that ends up lacking in atmosphere due to space being very empty and dark. With this update I'd like to share a major upgrade to the feel of HyperVentila through real time lighting made possible by Xor Shaders, check out their awesome work on XorShaders.weebly.com. These renders show a few of the ships in the game in their full 3D glory. I will be posting smaller updates and showcases like this throughout development of artwork in the game or possibly even things that didn't quite make it into the game.
Updates like this could be work in progress renders, sketches or other experiments. |